There’s also a few big surprises in store for Dead Rising fans, and some enjoyable Capcom-related fan service littered about. While the story is a bit more low-key to a fault, the actual gameplay is anything but, and as a series fan I enjoyed all of the connections made to the overall storyline. All of it is a ton of fun, as you’re constantly looking for the next “out there” item. You can still put Servbot masks on your head, play with RC helicopters, wear banana hammocks and disco outfits, and throw machine-gun-toting teddy bears at zombies. The core silliness of the series is also preserved through gameplay. The cast is a bit more well rounded this time around, as there’s a good mix of walking campy caricatures, and actual characters. There’s still tons of crazy characters to meet, and the new Psychos (modeled after the seven deadly sins) are as colorful as ever, including Sloth, who is literally too lazy to get out of his chair to fight. Although I’ll take the vibrant visual style of Dead Rising 2 any day of the week, I still much prefer the technical advancements in Dead Rising 3, as they make for a far better game.īut make no mistake - just because Dead Rising 3 is less out there doesn’t mean the core humor isn’t present - because it totally is. It’s not bad, per se - it’s just…different, and slightly a cut above your average zombie flick. But Nick’s identity isn’t as pronounced, as it evolves over the course of the game. Frank had the camp factor and droves of cheesy lines, and Chuck had a rather lavish backstory as a racer, with a decent father-daughter tale to boot. Nick, in many ways, is not as iconic as the prior two heroes, and I didn’t really connect with him as much. As you might be able to tell from the new visual style, things look a little more bleak this time around, which changes the tone of the game a bit. California, an area modeled after Los Angeles. A ton of care went into making this game, and it’s the best next-gen release I’ve seen so far, all things considered.įrank and Chuck will take a backseat this time around in favor of Nick - a mild-mannered mechanic who is stuck in the middle of yet another outbreak, 10 years after the the events of Dead Rising 2. When coupled with other nuances like shadows, lighting, and the sheer amount of weapon models available, it really is a sight to behold, and a great way to show off your new console. Dead Rising 3 also sports a solid framerate, despite the fact that the game is rendering so much on-screen (the only dips are occasionally indoors, and they did not impede my enjoyment of the game whatsoever). There’s a ton of detail in almost every piece of road, with a huge draw distance to boot. Having said that, everything else looks very, very good. I’m the kind of person who really couldn’t care less about how great a game looks if it plays well, but in this case, the engine really does wonders for gameplay. It sounds like an overstatement, but it completely took me by surprise, to the point where if my car broke down in the middle of a highway, I was legitimately scared of having to battle my way through hundreds of undead to survive. For the first time in a videogame, I really felt like I was in a zombie apocalypse, unfettered by the limits of prior console engines. It was completely unreal, and I was sold on the engine almost immediately. For a second, I thought it was a cutscene, but then the game gave me control and expected me to make my way through a giant sea of zombies to reach the first objective. Literally hundreds of zombies dotted the landscape. But then you go outside, and see what the new engine really has to offer. You’ll slowly make your way through an underground area, learning the basics of the game while you battle a few zombies - nothing too spectacular. Oh, and it’s also a phenomenal game as well.ĭuring the opening moments of the tutorial of Dead Rising 3, everything looks fairly familiar. In fact, Dead Rising 3 is the first game I’ve seen that really harnesses the power of next-gen consoles. Then you add in the “We’re going for a Call of Duty audience” developer comments, and you have one certified shit-storm of a release.īut nothing compares to actually playing it for yourself, and I’m pleased to say that the third iteration of this now famous franchise has risen (ha!) to the occasion. As both an Xbox One exclusive and a Capcom-produced title, not a whole lot of excitement was abound when the game was first announced. A lot of doubts filled the air when Dead Rising 3 was announced.
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